Car Stickers [ESX,QB]
Car Stickers [ESX,QB]
Adding custom stickers
All you need is an image of the sticker and OpenIV. Start by creating a .ytd file (texture dictionary) inside the stream folder which is located in the root folder of the script. Once you’ve got this done, all you need to do is import your stickers into that file and select DXT5 as a textures format. Then just go straight to the config, add them to their corresponding category and you are all set!
Features
- Multiplayer synced
- Stickers can cost money
- Option to add your own stickers
- Rotating, scaling, mirroring and locking position of the sticker in the editor
- Placing and editing of the stickers can be allowed only to players who either own the vehicle or have a specific job
Fully supports:
- ESX/QBCore – Stickers can cost money, can be placed only on owned cars, uses framework’s native notifications
- Custom – Stickers can cost money, can be placed on cars you allow them to be placed on, uses custom event for notifications
- Standalone – (without framework) Stickers are free and can be placed on all cars, however, they’ll be removed once the vehicle gets deleted or the script gets restarted, default GTA notifications are used. Keep in mind, with ESX/QBCore enabled, stickers are saved to database.
Database drivers: MySQL-Async, OxMySQL
Dependencies
- Onesync
Performance
Idle – 0.01 to 0.1ms (depends on how many stickers are currently loaded around you)
Video Preview
Also, Check more esx scripts and qbcore scripts
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