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Weapon Metas [QB]

Original price was: $35.00.Current price is: $19.00.

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Weapon Metas [QB] | FiveM | Grand Theft Auto 5 | Optimized | Mod | High Quality | FiveM Store

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Weapon Metas [QB]

 Thumbnail of QCore weapon metas in Weapon Metas [QB].

Weapon Metas [QB]

This script is designed to enhance the realism of weapon handling in a QBCore-based FiveM server by adding custom weapon effects, including recoil, screen shake, muzzle flash, and smoke effects. The script aims to provide a more immersive experience by modifying weapon behavior and ensuring these effects are synchronized across all clients in the server.

Features:

  1. Weapon Configuration:
    • The script allows for detailed customization of various weapons. Each weapon can have unique configurations for damage, recoil, accuracy, screen shake intensity, smoke scale, and muzzle flash scale.
  2. Damage and Accuracy Modifiers:
    • The script applies custom damage multipliers and accuracy adjustments for each weapon, ensuring that different weapons behave uniquely and more realistically.
  3. Recoil Control:
    • Custom recoil logic is implemented to add realistic recoil effects. The recoil amount is configured per weapon and dynamically adjusts the camera pitch to simulate recoil.
  4. Screen Shake:
    • Screen shake effects are added to enhance the feeling of shooting powerful weapons. The intensity of the shake is configurable for each weapon.
  5. Muzzle Flash Effects:
    • Muzzle flash effects are created whenever a player fires a weapon. These effects are dynamically scaled and synchronized across all clients to ensure consistency.
  6. Smoke Effects:
    • Smoke effects are triggered each time a weapon is fired, adding another layer of realism to the shooting experience. These effects are also scaled and synchronized across clients.
  7. Synchronization of Effects:
    • The script uses server events to synchronize muzzle flash and smoke effects across all clients. This ensures that all players see the same effects, maintaining immersion and consistency in the multiplayer environment.

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