Fishing System FiveM | Interactive Minigame & Progression (ESX, QBCore, QBX)

Key Features
Interactive Fishing Minigame
Skill-based timing mechanic for an engaging and rewarding experience.
Catch Reveal System
Cinematic catch screen showing fish rarity, type, and chance percentages.
Fish Progression & Levels
Level up to unlock new fish types, higher-value catches, and advanced tools.
Fish Variety
Multiple fish types with distinct values, rarities, and level requirements.
Fishing Tools & Gear
Fishing rods, nets, bait, and upgrades that impact success rates and progression.
Fish Store
Purchase equipment, tools, and upgrades through a sleek in-game shop UI.
Fish Exchange
Sell fish individually or in bulk with real-time pricing and basket totals.
Basket System
Add items or fish to a basket and process transactions cleanly and efficiently.
Chance & Rarity System
Dynamic fish chances influenced by player level, gear, and progression.
Modern UI
Fully custom interface with smooth animations and intuitive navigation.
Full Customization
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Configure fish values, rarity, and level requirements
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Adjust gear bonuses, sell prices, and XP rates
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Customize UI labels, menus, and gameplay pacing
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Fine-tune progression and server economy
Compatibility and Performance
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Fully compatible with ESX, QBCore, and QBX
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Usable in semi-standalone setups
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Lightweight with minimal resource usage
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Optimized for smooth performance with large player counts
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