Evidence System With GSR Test [ESX]
Evidence System With GSR Test [ESX]
- Highly customizable
- Change how long it takes for shells, blood and fingerprints to disappear
- Change chance for shooter dna to be in bullet shells
- Change durations for events
- & much more
- Exports
- exports.esx_tk_evidence:GSRTest()
- Perform a GSR test
- exports.esx_tk_evidence:removeGSR()
- Remove GSR
- exports.esx_tk_evidence:SaveFingerprint(coords)
- Leave fingerprints at certain coords
- exports.esx_tk_evidence:GSRTest()
- How does it work? (watch video above for a good understanding)
- Shooting a gun will leave bullet shells at ground
- Getting shot or hit with a melee weapon will leave blood at ground
- [NEW] Being in a vehicle will now leave fingerprints in that vehicle
- [NEW] Police can use the UV Flashlight to search for fingerprints in vehicles and then analyze those fingerprints to see the person’s name etc.
- Fingerprints can also be left at other places (You need to add the export to code you want to add fingerprints to)
- Police and other players can see all evidence on ground with a flashlight (weapon neeeded to see evidence can be changed)
- Police can pick up and analyze evidence
- Analyzing a bullet shell for example will show the time the gun was shot, the weapon that was shot and the shooter of the weapon if there is DNA in the bullet shell
- Shooting a weapon will also leave gunpowder traces on your hand
- Police can do a GSR test either with a command (/gsr) or with an GSR test kit item
- Gunpowder traces can be washed off in water or with a GSR cloth item
Video Preview
Also, Check more esx scripts and qbcore scripts
Reviews
There are no reviews yet.