Sleepless Interact v2 for FiveM – Ultimate Interaction Menu for Roleplay Servers
Sleepless Interact v2 for FiveM – Ultimate Interaction Menu for Roleplay Servers
Sleepless Interact v2 for FiveM: The Ultimate Interaction Menu for Roleplay Servers
Are you looking to take your FiveM roleplay server to the next level? Sleepless Interact v2 is here to revolutionize the way players interact in your virtual world. Designed with both server owners and players in mind, this advanced interaction menu offers unparalleled customization, seamless integration, and a user-friendly interface that enhances immersion and gameplay.
What is Sleepless Interact v2?
Sleepless Interact v2 is a cutting-edge interaction menu designed exclusively for FiveM roleplay servers. It allows players to interact with the environment, NPCs, and other players in a dynamic and immersive way. Whether you’re running a city-based RP server, a survival server, or a custom gamemode, Sleepless Interact v2 provides the tools you need to create a truly engaging experience.
Returning Features
- uses dui, allowing for full style customization through css
- supports ox_core, esx, and qbx
- add interactions to models, players, ped, objects
- entity bone support
- group option filtering
- required item(s) filtering
- networked and local entity handling
- cleanup for dead interaction data (entity no longer valid)
new features
- Full ox_target pass through support. it has built in export handlers for ox_target/qtarget
- the fundamental way the options are built has changed from v1, so now you will have proper option stacking like in ox_target if 2 calls are made to add options to the same entity from 2 different resources.
- optional press and hold for specific options
- color theme override per option
- new cooldown state styling
- removed React UI and am using vanilla js instead
breaking changes
- v1 is not compatible with v2 at all. if you are looking to upgrade, their will be a few small things you will need to change. the documentation has been updated and i have kept thr v1 documentation up as well so you can compare.
Depedencies
- ox_core, qb, or ESX (this is for job checking and item checking)
- ox_inventory (optional, item checking)
resmon:
- inactive: 0.00-0.01
- active drawing 1 interaction: 0.03-0.04
- active drawing a few: 0.08-0.10
resmon will be vary for different computers. this is what my computer got
Preview
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