police job script (Full police pack)
police job script (Full police pack)
Features
- open source
- esay to use
- qbcore
- Multiple locations
- Tie players with a rope item and untie them with knife
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Target ped interactions (Robplayer, Tie / Untie, Kidnap – Escort and Cuff for policejob only)
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Updated the evidence stash
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Change the duty with the menu
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You can write comment on evidence bags
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Added config option for block to see trough walls with thermal in heli
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Added target and ped for police garage
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Every garage has his own vehicle list
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Changed the garage logic where you can choose the job level for a specific car
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Moved the livery option into the car options
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Added option for max mods for engine, brake, transmission, armour, turbo
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Added target and ped for spawning and returning helicopter
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Only 1 heli can be spawned by 1 player
- Each officier can get 1 vehicle and return it from ped menu
- Classical requirements like on duty/off duty, clothing, vehicle, stash etc.
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Citizen ID based armory (Whitelisted)
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Fingerprint test
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Evidence locker (stash)
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Whitelisted vehicles
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Speed radars across the map
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Stormram
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Impounding player vehicle (permanent / for an amount of money)
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Integrated jail system
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Bullet casings
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GSR
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Blood drop
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Evidence bag & Money bag
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Police radar
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Handcuff as an item (Can used via command too. Check Commands section.)
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Emergency services can see each other on map
Commands –
- – /spikestrip – Places spike strip on ground.
- – /pobject [pion/barier/schotten/tent/light/delete] – Places or deletes an object on/from ground.
- – /cuff – Cuffs/Uncuffs nearby player
- – /escort – Escorts nearby plyer.
- – /callsign [text] – Sets the player a callsign on database.
- – /clearcasings – Clears nearby bullet casings.
- – /jail [id] [time] – Sends a player to the jail.
- – /unjail [id] – Takes the player out of jail.
- – /clearblood – Clears nearby blood drops.
- – /seizecash – Seizes nearby player’s cash. (Puts in money bag)
- – /sc – Puts soft cuff on nearby player.
- – /cam [cam] – Shows the selected security cam display.
- – /flagplate [plate] [reason] – Flags the vehicle.
- – /unflagplate [plate] – Removes the flag of a vehicle.
- – /plateinfo [plate] – Displays if a vehicle is marked or not.
- – /depot [price] – Depots nearby vehicle. Player can take it after paying the cost.
- – /impound – Impounds nearby vehicle permanently.
- – /paytow [id] – Makes payment to the tow driver.
- – /paylawyer [id] – Makes payment to the lawyer.
- – /radar – Toggles the police radar.
- – /911 [message] – Sends a report to emergency services.
- – /911r [id] – Used to respond the emergency alerts.
- – /911a [message] – Sends an anonymous report to emergency services (gives no location).
- – /anklet – Places anklet (tracking device) on nearby player.
- – /removeanklet [citizenid] – Removes the anklet from player.
- – /ebutton – Used to respond an emergency alert.
- – /takedrivinglicense – Takes the driving license from nearby player.
- – /takedna [id] – Takes a DNA sample from the player.
Preview
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Also, Check more esx scripts and qbcore scripts
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