Inventory System [QB]

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Buy Now Inventory System for Qb Inventory System qbcore, Inventory System job qbcore, Inventory System script , Inventory System esx , Inventory System esx

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Inventory System [QB]

Inventory System [QB]

Features

  • Customizable frontend styling, colors and many other. (saved in localStorage)
  • Drag and drop & move between slots.
  • Item ‘movings’ are synced between the opened players. (Important with faction safes and trunks, etc.)
  • Item definer constructor(Useitem, description, etc.)
  • Action slots (1-5)
  • Dropping items on the floor, with defined model. (defined it in the itemdefiner)
  • Item notification system, when you pickup or use item with action slot. (1-5)
  • Fast item interaction, when you hold shift and left click on the item, it is instantly put on the secondary or your main inventory.
  • The little clothing icons, let your character dress up&down. Basically its a dpclothing implemented.
  • Vehicle trunk opening with animation, and with boneindex. (if the vehicle has the boot bone)
  • Customizable weight system. (Factionsafes, Players, etc. and differently on each vehicle)
  • Stacking system. (You just need to set a variable, then everything will be recognized, so you will not have double weapons)
  • You can add starting items, when the player joins the server. (in config.lua file with custom amount, etc.)
  • Locale files both Lua and JS (need for the html). (currently, english and hungarian language)
  • Custom weapon system. We use bullets, not weapon mags. (Attachments not supported, but you can make it afterwards)
  • Not a MySQL eater. We only have 3-4 mysql calls. We load the player inventories when the player joins. The vehicle trunks loading on the first open, etc. And we save the inventories with a timeouter. (editable frequency in the config file)
  • Unique variables on items. (many as you want, you can make the attachments system with it, etc.)
  • Dependencies
    • MySQL
    • cfx baseevents (you have it default)
      We use baseevents for the player death event. If you have different death system implemented, you can change the event.
      This event will handle the item deleting on the player death. (If you have it enabled in the config, and the item is deletable)

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