Fire Script + Fire Hose [ESX,QB]
Fire Script + Fire Hose [ESX,QB]
Features
- Works On Both Fire Trucks And Fire Hydrants
- Supports Hose To Give A Realistic Look
- Realistic Water Spray (Controlled By The Player And Synced)
- Interactive Water Cannon (Can Interact With The World Such As Pushing Vehicles/NPCs)
- Water Cannon Can Interact With Fire And Take It Out
- Water Supply System, FireTrucks Have Limited Water Supply (You can change the consumption rate in the configs)
- Connect Fire Hydrants To FireTrucks With Hose For Unlimited Water Supply
- Cool Water HUD To Display The Water Supply (Thanks To ‘thers frfuel’)
- Multiple People Can Connect To The Same FireTruck/Hydrant
- Hose Length Is Changeable
- Hose Breaks And The Hydrant Explodes If Expanded Beyond Max Length (Can Be Disabled)
- Fire Hydrants Can Be Used As Water Cannons (Can Be Disabled In The Configs)
- Supports Locales
- Hose Placing/Taking Sounds
- More Specific Truck Configuration: Attach Offsets, 3D Text Offset, Other Trucks Attachment Offset, Supply Capacity, Enable/Disable The Ability To Share Supplies, Specific Weapons For Each Truck: Water, Foam, Pressure
- A Synced Water Supply Merging And Sharing System (Truck To Truck, And Hydrant To Truck, Combinations Not Limited)
- Foam Gun And Pressurized Water Gun
- Adjust Water And Foam Pressure
- Pressurized Water And Foam Actually Take Out Fire, Including World Generated Ones Such As Molotov And More
- Switch Between Water, Foam And Pressurized Water Easily With Mouse Middle Key(Can Be Changed)
- Adjust Pressure For Each Gun Separately Using Left And Right Arrow Keys(Can Be Changed)
- UI Based Capacity Indicator
- UI Settings File, Ability To Use Vanilla HUD Or New HUD And Customize Them Such As Color, Height, And Position
- Change How The Messages Are Displayed, 3D, Notification, Subtitle
- A Lot More Advanced Settings
- Well Optimized
- And Much More…
- Standalone, ESX, And QBUS Framework (ESX And QBUS Have Job Whitelist, Standalone Contains Identifier Whitelist)
- Perfectly Synced
- One sync Compatible
Firescript Features
- Whitelisted Commands: startfire, stopfire, stopallfires, setfireaop, enablerandomfires
- Discord Webhooks For Logs (Can Be Disabled In The Config)
- Supports Standalone, ESX, QBUS, And Can Be Edited To Support Any Framework
- Supports Fire Warnings, Map Ping, Map Blips, Chat Messages (Can Be Edited And Disabled)
- Support Multiple Fire Types, Available: normal, normal2, chemical, electrical, bonfire (You Can Add As Many As You Want)
- Each Fire Type Have Multiple Configurations Such As: Fire Particles, Scale, Lifetime, Smoke During The Fire And After The Fire Is Out, And More (Every Detail Of The Fire Can Be Edited)
- Random Fires, AOP Based, Have As Many Locations As You Need, Each Random Fire Have Customizable Configs Such As: Position, Number Of Flames, Spread Distance, Fire Type, And Timeout If The Fire Is Not Taken Out (Every Detail Can Be Edited)
- Major Parts Of The Code Are Unlocked, Having The Ability To Edit The Script Freely And Integrate It With Other Scripts
- Fire Start And Fire End Events Client Side And Server Side To Help With Integrations
- Works With Vanilla Water, Such As Plane Water, Helicopter Water, Fire Hose Water, Fire Truck Water, Fire Extinguishers, etc…
- Onesync Compatible
- And Much More, Check The Pictures Below
Video Preview
Video Preview 2
Also, Check more esx scripts and qbcore scripts
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