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Engine Gamage System [ESX,QB]

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Engine Gamage System [ESX,QB]

Engine Gamage System [ESX,QB]

Engine Gamage System ESX/QBCORE FRAMEWORK RESOURCES

The script enhances the realism of vehicle crashes in-game by disabling the vehicle’s engine upon significant damage. It actively monitors the health of vehicles and applies engine damage effects, creating a more immersive gameplay experience.

Configuration File Documentation

The script is customizable through its configuration file config.lua. Key configuration options include:

  • DisplayTimer: Boolean value to toggle the display of a countdown timer when the engine is damaged.
  • VehicleDamageTimings: An array of objects, each defining a damage range and corresponding engine off time. Each object has two properties:
    • DamageRange: Object specifying the minimum (Min) and maximum (Max) damage values.
    • TimeRange: Object indicating the minimum (Min) and maximum (Max) time in seconds for which the engine will remain off.

The script uses these settings to dynamically calculate the engine off time based on the extent of vehicle damage.

Preview

Engine Gamage System [ESX,QB]

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