Battlepass System FiveM | Seasonal Progression & Rewards (ESX, QBCore, QBX)

Key Features
Seasonal Progression System
Run full seasons with customizable themes, reward tracks, and configurable season end dates.
Daily & Weekly Missions
Automatically refreshing objectives encourage players to remain active and return regularly.
Standard & Premium Reward Tracks
Offer free and premium paths with exclusive rewards for upgraded players.
Experience & Leveling System
Players gain EXP through missions and progress along a tiered level path.
Reward Claim System
Manually claim rewards through the UI to maintain sync stability and prevent duplication.
Configurable Reward Types
Supports items, money, weapons, vehicles, metadata items, boosts, and more.
UI Scaling
Supports short or long reward tracks without redesign, ensuring flexibility for any season size.
Season Timer
Displays a live countdown for season expiration directly in the UI.
Premium Pass Redemption
Upgrade the pass using in-game currency or via Tebex transaction codes.
Theme Customization
Fully control colors, fonts, pacing, text, and seasonal visuals via configuration.
Full Customization
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Control all aspects from mission pools, EXP values, and season length
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Configure reward order, UI labels, and visual themes
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Create short-term or long-term progression arcs
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Adjust pricing and premium rewards to fit your server economy
Compatibility and Performance
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Works with ESX, QBCore, and QBX frameworks
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Lightweight and optimized for stable performance
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Clean and animated UI with clear leveling feedback
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Fully configurable without touching core code
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