Advanced Ambulance System
Advanced Ambulance System
Features:
Injury system:
- Different types of injuries (suffocating, bleeding, burns, fractures)
- Each body part can be injured with different severity for each part.
- Different treatment for different injuries (bandage, splint, burn dressing, gauze, tourniquet).
- Check injuries on other players with ox_target or
/injuries
command to check self. - Different types of ‘deaths’ (knocked out unconscious, knocked down injured, fully dead)
- Knocked out unconscious
- Happens when player gets beaten with melee weapons or by hand.
- Player can get up after a while.
- Knocked down injured
- Player can send distress signal
- Player will slowly die depending on inquiry (bleeding out, heart stops, etc)
- If heart stops, others can perform cpr to keep them alive until EMS uses defibrillator.
- Can be carried by other players and taken to hospital.
- Can be treated with different items depending on injuries.
- Fully dead
- Happens by severe injuries such as falling from a high building or shot in the head.
- Also happens if knocked down and not saved by anyone after a while.
- Also happens if knocked down and keeps getting shot or beaten.
- Once fully dead player can respawn at morgue and inventory items will be dropped, this and timer can be configured.
- Knocked out unconscious
Stretcher system:
- Stretcher is an item and can be placed down and picked up again.
- Stretcher can be placed inside an ambulance, and helicopters.
- Players can be placed on stretchers.
- Stretcher can be lowered and raised (must be lowered to place player).
- Stretcher can be moved.
Defibrillator & CPR:
- When a player is injured their heart could stop and thus die faster.
- If the heart is stopped players can perform cpr on the injuried person.
- If 30 seconds pass after the heart stops then players can’t perform cpr anymore.
- If players do perform cpr before 30 seconds will be paused and reset once players stop doing cpr.
- Defibrillator can be used only within 30 seconds of heart being stopped or if someone did cpr to extend that time.
- Defibrillator also adds a Vital Signs target option which allows users to see if the patient can be saved or not.
Med-bag/Trauma bag:
- Once in inventory it will be in the players hand.
- It can be placed down on the ground and picked up with animations included.
- It can be opened and there’s items inside.
- It has walking and running animations.
- The weight of it is affected by the items inside.
Treatment items:
- Tourniquet
- Used to slow down bleeding.
- Can only be used on body parts that allows it.
- Can only be used once per body part.
- gauze
- Used to stop bleeding.
- Burn dressing
- Used to treat burns
- Splint
- Used to treat fractures
Carry players:
- Players can carry other dead or injured players.
- Players can carry players that have their hands up.
- Players can click X to cancel carrying.
Preview
Also, Check more esx scripts and qbcore scripts
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