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Advanced Ambulance System [Stanalone]

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Advanced Ambulance System | FiveM | Grand Theft Auto 5 | Optimized | Mod | High Quality | FiveM Store

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Advanced Ambulance System

Advanced Ambulance System
this is fivem script for fivem roleplay

Advanced Ambulance System

Features:

Injury system:

  • Different types of injuries (suffocating, bleeding, burns, fractures)
  • Each body part can be injured with different severity for each part.
  • Different treatment for different injuries (bandage, splint, burn dressing, gauze, tourniquet).
  • Check injuries on other players with ox_target or /injuries command to check self.
  • Different types of ‘deaths’ (knocked out unconscious, knocked down injured, fully dead)
    • Knocked out unconscious
      • Happens when player gets beaten with melee weapons or by hand.
      • Player can get up after a while.
    • Knocked down injured
      • Player can send distress signal
      • Player will slowly die depending on inquiry (bleeding out, heart stops, etc)
      • If heart stops, others can perform cpr to keep them alive until EMS uses defibrillator.
      • Can be carried by other players and taken to hospital.
      • Can be treated with different items depending on injuries.
    • Fully dead
      • Happens by severe injuries such as falling from a high building or shot in the head.
      • Also happens if knocked down and not saved by anyone after a while.
      • Also happens if knocked down and keeps getting shot or beaten.
      • Once fully dead player can respawn at morgue and inventory items will be dropped, this and timer can be configured.

Stretcher system:

  • Stretcher is an item and can be placed down and picked up again.
  • Stretcher can be placed inside an ambulance, and helicopters.
  • Players can be placed on stretchers.
  • Stretcher can be lowered and raised (must be lowered to place player).
  • Stretcher can be moved.

Defibrillator & CPR:

  • When a player is injured their heart could stop and thus die faster.
  • If the heart is stopped players can perform cpr on the injuried person.
  • If 30 seconds pass after the heart stops then players can’t perform cpr anymore.
  • If players do perform cpr before 30 seconds will be paused and reset once players stop doing cpr.
  • Defibrillator can be used only within 30 seconds of heart being stopped or if someone did cpr to extend that time.
  • Defibrillator also adds a Vital Signs target option which allows users to see if the patient can be saved or not.

Med-bag/Trauma bag:

  • Once in inventory it will be in the players hand.
  • It can be placed down on the ground and picked up with animations included.
  • It can be opened and there’s items inside.
  • It has walking and running animations.
  • The weight of it is affected by the items inside.

Treatment items:

  • Tourniquet
    • Used to slow down bleeding.
    • Can only be used on body parts that allows it.
    • Can only be used once per body part.
  • gauze
    • Used to stop bleeding.
  • Burn dressing
    • Used to treat burns
  • Splint
    • Used to treat fractures

Carry players:

  • Players can carry other dead or injured players.
  • Players can carry players that have their hands up.
  • Players can click X to cancel carrying.

Preview

Also, Check more esx scripts and qbcore scripts

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