Crafting System FiveM | Recipe-Based Crafting & Progression (ESX, QBCore, QBX)

Upgrade your FiveM server with a Crafting System that offers recipe-based crafting, blueprint progression, and a clean, modern UI. Designed for skill-driven gameplay, full customization, and server immersion, this system allows players to craft weapons, tools, and job items efficiently.
Why Use a Crafting System in FiveM?
A high-quality crafting system improves:
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Player engagement with skill-based and progression-driven crafting
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Server economy through materials, blueprints, and recipes
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Roleplay immersion with bench placement and access control
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Visual clarity with modern, responsive UI
Key Features
Modern Crafting UI
Clean interface with smooth animations and intuitive feedback.
Blueprint System
Items require blueprints to craft, allowing controlled progression and item rarity.
Recipe System
Fully configurable recipes with ingredients, outputs, crafting time, and XP rewards.
Crafting Benches
Placeable workbenches with defined types, optional portability, and access rules.
Multiple Bench Types
Create unlimited bench types, including workbenches, weapon benches, and job benches.
Portable Benches
Optional portable benches that players can carry and place anywhere.
Bench Location Manager
View, add, edit, teleport to, or remove bench locations via UI.
Category-Based Crafting
Organize recipes into categories such as Weapons, Tools, Police, Medical, and more.
Category Restrictions
Control which recipes are allowed or denied per bench type.
Access Control System
Restrict benches by job, grade, permissions, or make them open to all players.
Crafting Timers
Real-time crafting with configurable durations and progression feedback.
XP & Progression
Grant XP per craft to support skill-based progression and leveling.
Material Validation
Visual feedback for missing or available ingredients to ensure clarity.
Queued Crafting & Claim System
Queue multiple items and claim them once crafting is complete.
Inventory Integration
Fully integrated with server inventory systems for seamless material management.
Powerful Admin Editor
Manage everything in-game with no file editing:
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Create and manage recipes, categories, and blueprints
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Create, place, move, or remove bench types and locations
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Configure access rules, restrictions, and portable behavior
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Changes apply live and sync instantly
Full Customization
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Configure recipes, ingredients, outputs, XP, and crafting times
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Adjust blueprint requirements, bench permissions, and portable settings
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Customize UI labels, categories, and progression pacing
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Minimal setup required
Compatibility and Performance
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Fully compatible with ESX, QBCore, and QBX frameworks
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Works cleanly in semi-standalone setups
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Lightweight with minimal resource usage
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Optimized for large player counts, complex recipes, and multiple benches
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