Draw everywhere [ESX,QB]
Draw everywhere [ESX,QB]
Features
- Let’s start explain the Scenes: Draw everywhere
○ You can draw/add any scene you want almost anywhere you see in the game.
○ Examples: Any surface with collision, billboards, objects, boards, desks, etc…
○ You can set commands for create scene and show all scenes.
○ You can set render distance for rm_scenes.
○ You can set everyone can use this resource without permission or;
○ There are 3 types of authorization control for scene creation:
anyone has server configuration (server.cfg) command allow permission,
anyone has rm_scenes/cfg.lua authorized players permission and
job permission.
○ Each job can create a scene within the coordinates entered for it. If you do not enter the coordinates, the job can create a scene everywhere.
○ You can set authorized person list via configuration (cfg.lua).
- Draw Editor
○ rm_scenes has detailed draw editor, you can add text, image, shapes, lines, you can change color, font, styles and you can do everything. - Scene List
○ Every administrator who entered the configuration can open the general scene list, view and delete all scenes.
- Durations
○ You can register new duration or edit exist durations via configuration (cfg.lua)
- Logs & Optimization & Files
○ rm_scenes has detailed discord log;
○ This resource is running at idle with 0.00-0.01ms.
○ This resource is using Asset Escrow System by FiveM.
○ Some of the files are open for notifications and many editable things. (bridge/framework, locales )
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Also, Check more esx scripts and qbcore scripts
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