Wheel Damage [ESX/QB]
Wheel Damage ESX /QB FrameWork
Realistic collision script, you can add collision points on as many vehicles as you want. When you collide, the tires can burst or pop off depending on the speed set in the config. Park sensor feature for any vehicle.
- High Configuration feature.
- Park sensor feature can be enabled or disabled.
- You can restrict specific vehicles or vehicle types.
- Enable Test mode and add new Raycast lines.
- Set how long the vehicle and how much damage it will take.
- You can enable the motor to stop after the vehicle has taken a crash from the config.
- Set the time for the motor to restart from the config.
- Configure the placement of the park sensor (by region).
- Change what the vehicle will take damage from and what it won’t (no enttiy, ped’s, vehicle’s, object’s).
- Set the minimum collision speed.
- Change the next crash detection time.
- Set which vehicle types should have the park sensor (example: Compacts, sports, sedan).
- Set what speed the tires will burst or pop off at.
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Also, Check more esx scripts and qbcore scripts
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